See the video games God of action in many players longing, but want to practice that requires too much time and energy, so if you want to make your game the most easy and advanced way is what? You can help by hardware, such as professional gaming mouse, monitor, and so on, then what the monitor can call display?

Recent competing display has introduced a number of new products on the market, call display, first of all of course can assist the competing players to competing services. First picture is ghosting and tearing problem. Especially for FPS gamers, 144HZ high refresh rates can solve thoroughly the vertical sync, refresh rate, the limits of the game screen tearing, Cottonwood, delays and other problems, Light Strike Gaming Mouse to ensure the best gaming fluency, gives players a significant competitive advantage, can be described as esports artifact!

Why monitor needs a high refresh rate on the monitor? Here we want to introduce "FPS" and the video "VSYNC" concept. FPS represents the number of screen updates per second. We usually see pictures in a row is made up of a still picture pieces, each frame is called a frame, FPS is to describe "frame" changes physical quantities. Generally speaking, people think 20FPS is a RPG game minimum standards for running, but for CS, for high speed games such as need for speed, 60FPS to get better results. But for professional esports competitions, high FPS can make players more clearly see every detail of the game, including your opponent's moves, Star control, and so on, if there is the slightest inconsistencies will affect the player's play.

Your monitor's refresh rate and FPS are not equal, the refresh rate does not change with the changes of image content. If the monitor refresh rate is set to 60Hz and the frame rate of the video image is 100FPS, end users still see the image 60FPS. In order to balance the relationship between the two, was born the "vertical sync" concept.

When vertical sync is turned off, because they no longer wait for the feedback signal from the monitor, video card performance have been the biggest play. Many players believe that by turning off vertical sync can get higher frame rates, though in theory, but in fact is not the case, the actual frame rate is observed to be restricted by the current refresh rate on the monitor, which will have adverse effects on the game screen. Generally speaking, turn off vertical sync problems can result in two games: image of dislocation or fracture, and skipping.

Whether images of dislocation, fracture is skipping, or only will appear on the LCD monitor of the tail, would have serious implications for enthusiast gamers, make screen irregularity and incoherent. But now response time reached 2ms of LCD display has basically elimination has drag tail phenomenon, and picture dislocation and jumped frame phenomenon also can opened graphics vertical synchronization function Hou elimination, but new of problem and appeared has: most LCD display of resolution only 60Hz, due to vertical synchronization of relationship of sake, its play General game of frame number also will by display of "drag", FPS Xia down to 60 around.

Similarly, G-Sync FreeSync technology is born to solve kaping tearing with the picture! When the video performance is higher than the monitor frequency, game screen tearing, below the card delays. Only works with your monitor close to the line, to get the perfect game effects.

G-Sync technologies need to be equipped with an NVIDIA chip in the monitor to take effect, while FreeSync using Adaptive synchronization of DP standards by management to monitor your monitor's refresh rate. Screen tearing and Caton is caused by the video card and monitor work is inconsistent. Pause is displayed instead of the image displayed on the monitor incoming images, this will cause the screen tearing.

Traditional vertical synchronization technology works: when a frame output requires more time than time, you need to wait twice times as long. For example, a frame if you need to, on average 20ms on the game overall, but if a 22ms frame, then the frame and not immediately visible after 22ms, 40ms. The player who, more than 30ms is can be clearly felt.

G-Sync FreeSync makes this render time exceeds the average per unit time of a frame, with its real finished rendering time to flush it out, Light Strike Mechanical Keyboard pace monitors to follow the video card, and perfect solution to tear problems as possible while avoiding the Caton.

Screen surfaces can be put close ball visual experience. It is well known that people's attention is the radian Ridge and the curvature of the screen surface can ensure the eye just after seeing the screen, convey equivalent to the human eye. If you go to high-end IMAX cinema, could easily find their diamond curtain wall is curved, so that every Member of the audience in the video Hall are closer to the center of the screen. Televisions and monitors, too, curved screen can bring better sensory experiences, whether it is in a central location, enabling consistent sensory experience. Playing games can have a feeling of being game package.

Ordinary monitor screens are a continuous Flash splash screen with decreasing screen brightness is more obvious. Blinks longer than the neural response, so is not directly observed by the naked eye. But for a long time to see the splash screen displays likely to cause visual fatigue and even deepened, Blu-ray can cause early-onset cataract, macular disease and other serious eye diseases. And to take a long time to watch displays of game enthusiasts or competing players do not display splash screen is very important.